Several months in and I still haven't even begun to code it yet, but in the interim I have made some graphics and music. And I'm still making those aesthetics.
For starters, I've updated Raziya's full body sprite for cut scenes. During cut scenes, the characters will appear on the far sides of the screen like in Project X Zone. They'll only appear from the knee up though.
For starters, I've updated Raziya's full body sprite for cut scenes. During cut scenes, the characters will appear on the far sides of the screen like in Project X Zone. They'll only appear from the knee up though.
And these aren't even full sized! I still have a shitload more characters to draw and conceptualize, I've just focused mainly on Raziya.
I was inspired by the art in Langrisser V because a friend of mine who goes by KiddoCabbusses was playing it on his Twitch stream. So I shined up the detailed giant sprites more so it can look more like a mid-late 90's game as this is supposed to be a 90's throwback.
Most of the work has been just prerendering Raziya's model into an 8-directional walk cycle sprite sheet She still needs more commands like jumping and dashing and attacks.
First, I made a simple model of her in 3DSMax.
I was inspired by the art in Langrisser V because a friend of mine who goes by KiddoCabbusses was playing it on his Twitch stream. So I shined up the detailed giant sprites more so it can look more like a mid-late 90's game as this is supposed to be a 90's throwback.
Most of the work has been just prerendering Raziya's model into an 8-directional walk cycle sprite sheet She still needs more commands like jumping and dashing and attacks.
First, I made a simple model of her in 3DSMax.
I was inspired by the prerendered art in my favorite game of all time, Super Mario RPG Legend Of The Seven Stars, and by footage of the never released Final Fantasy demo for the N64.
Sure the limbs are disconnected, but to me it has a certain charm y'know? And it's a pretty great art style for a prerendered 3D 32-bit RPG.
So then I animated her,
So then I animated her,
rendered her animation as an AVI, turned that AVI into a GIF in the GiMP GAP plug in,
then I resized every rendering and loaded every frame from every direction onto a sprite sheet. With some color adjustments along the way.
As you can tell this is a buttload of work. I strapped myself in for this one man development ride and I don't plan on jumping off anytime soon!
On top of that, most of the work I've done has been the music. I've made so much I could have made an earlier blog, but chose not to because I'm weird and because I wanted to show more than just experimental music.
You can take a look here in this Google Doc as long as you drop the tracks in WinAmp or Groove Music because Google Docs always skips the first two seconds. Why did I drop this in google Docs anyway? Because I'm weird and I ran out of space on my Soundcloud. Maybe I should stream the tracks through WinAmp? Hmm. Maybe.
So that's that, onto making more stuff! Wish me good luck.
On top of that, most of the work I've done has been the music. I've made so much I could have made an earlier blog, but chose not to because I'm weird and because I wanted to show more than just experimental music.
You can take a look here in this Google Doc as long as you drop the tracks in WinAmp or Groove Music because Google Docs always skips the first two seconds. Why did I drop this in google Docs anyway? Because I'm weird and I ran out of space on my Soundcloud. Maybe I should stream the tracks through WinAmp? Hmm. Maybe.
So that's that, onto making more stuff! Wish me good luck.